Showing posts with label warming up. Show all posts
Showing posts with label warming up. Show all posts

Sean: WAFC Advanced #4

Played near savage this time, but I got just as much playing time as before. The other team had numbers including Nardo Zatch and some totally irresponsible dude named Sergei. He has a thick Russian accent. I think he's a spy, like all the other Russian-Arlington Spys. Lost 15-16.

Note on Sergei: Sometimes a complete newb is better than an experienced player who plays dumb/selfish. Sergei is a great example of a dumb, selfish player for many reasons. First he would cut into the force-side lane whenever he saw fit. Second he would not look dump till stall 7. Finally he would risk an upfield force side scoober for the score rather than dump to the two open guys behind him. Lol. For future reference, when building up a team whether at the Club or College level it is best to include people who are willing to enact on advice given or can be molded. Sergei is unwillling to do either, thrusting him into the damnation that is eternal league play.

Things to work on:

Something was wrong with my throws for about three points. I would try risky shit and it would work half the time, too small of a margin. So I logically made sure to take my time on my throws, patiently waiting for a strong dump. Sadly I messed up these throws too. Twice in a row haha. As Zatch ironically told me, its better to get out of your head in the game and just play the game. After the unforced turns I "just played the game". Soon I was laying out and getting scores and D's.

1. Faking in order to setup a breakside throw.
2. High release backhand hucks.
3. Bidding, though I finally had a legit bid D, just not for the turn.
4. Foot position on D. Twice caught off balance when the rest of my body was otherwise prepared.
5. Warming up. Do it for longer and harder until I feel tired. Then rest. Then I'm warmed up.

Things I did well on:

1. Got some D's. The two most remarkable were a dump D and a sky D.
2. One huck (I threw two total, both for scores) was great. Flick huck near sideline for a cutter in between two defenders. The other was floaty as shit. Laughably I did not see it complete because I was covering my face with my shirt in shame. Hahaha.
3. Cutting. Still nigh impossible to cut efficiently in a Ho when fellow cutters DO NOT CLEAR QUICK ENOUGH. As a result of lead-foot, I am forced to make shitty sideline continuation cuts. This cut can be useful for movements sake because I would dump it middle immediately. Teammates opt for a short sideline continuation cut.
4. Defense. Just remembered, D'd some handler BS between Zach and some teammate of his. Hehe. Though he did score on me twice. Though I scored on him twice...and D'd him once. Bwahaha.
5. Transition D near the endzone. Backed off the mark ten feet for about three or four seconds. From there collapsed in for dump pressure. 0 comments

Niji: Nittai Recap 7/6

Yesterday's practice went with decidedly unstable results.

I rushed into scrimmage since i was late, and started playing without doing any active warm ups or throwing, save biking a couple of km (google maps says 3.9km). This had immediate effects...

Right away, I dropped two throws to me, perhaps in a row? First point on, throw to me from the catch off the pull, and then a dump throw to me right after we got the turn back. To my defense, the first was lazered to me from point blank, and the second was thrown to me as someone was clearing out from in front of me. But, to my not-defense, I should have caught both. Obviously, the cause of these drops was an inadequate warm up and mental preparation, and perhaps the giddiness that remained from sprinting 4km through traffic on my bike. I haven't dropped a disc like that in a long time, and I was pretty pissed at myself, to say the least. This led me to commit other simple mistakes, such as rushing a throw to an in-cut and launching the disc a little too high for my receiver (another mistake I hadn't committed in a long time). But I recovered somewhat quickly, and got my head in the game. I proceeded to forget about my drops, and thus, never dropped after that.

As the first 50 minute game progressed, I started making more and more plays, which was nice. But, at first, I had committed a couple of turnovers, where I threw deep (break side) to a streaking cutter (who had beat his man by probably 5 paces at least every time) only to be poach D'd by a vigilant defender. Now, obviously this is my fault for putting it, but had those defenders been more occupied with defending their man, the result surely would have been different, too. Especially since the throws would have been easily completed if not for the poach. They were really pretty throws too... :/ Anyway, I had a chance to layout on this senior kid, which I should have done, and I rued it even more when he turned around and threw a blady flick that I forced him to throw with a lot of pressure that somehow still landed in his targets hand with 3 defenders on him. Note to self: lay out first, ask questions later. I started getting a bunch of D's deep, by positioning myself well and baiting throws to my man, as well as help D'ing by poaching.

Important point to take away from today: All my upwind hucks, most (all?) of which were flick puts worked. Perfectly. Hit my targets in stride. On the other hand, my downwind hucks, perhaps from fear of putting the disc too far, did not work as well, and in fact would end up a little too short, and a little too floaty. Now that don't make no sense at all does it? Oh well. I'll figure it out. I also had a couple of miscues to freshmen who didn't know where I wanted them to go, but then they adjusted, so its all good.

Cool new thing I did today: IO flick half-field+ in cut throw. In a ho-stack, everyone was cutting into the open side (in and out), but this left the break side wide open. So, I made eye contact with a senior cutter who had been cutting deep until then, and preemptively threw a low IO flick to the break side for at least a half field gain into that receiver, who had started to cut into it. Then I did a similar thing but with a high IO flick for 1/3 of the field, to an in-cut. Boom, roasted. 0 comments