Showing posts with label recap. Show all posts
Showing posts with label recap. Show all posts

Niji: Sunday Pick-up 8/14/10

Played really beast today. At least on offense.

Really clicked with Jei and Sunshine today, and my hucks were on point and caught in stride. UPWIND. Against 7ft Eric and Yosh. Filthy.

Threw the best backhand breakmark huck I've prolly ever thrown. Awesome.

Played like my usual squirrely ass self but running diesel. I did work.
Sunshine described my playing as fun to watch because the "disc never stopped in (my) hands". Cool.
Shredded defenses with one two punches and then deep shots or large gains. I love this style of play, cuz its so low risk, yet you just get to SHRED. woohoo
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Bobby Summer League: 8/11

Sweet game today, won 15-14 after being down 10-4 soon after half. We played really well 2nd half: 11-6 is pretty heavy domination so that was sweet. Both teams only had 7, so it was a bit of an endurance match and I think athletically they lined up a little bit better than us in terms of speed and we were able to grind out the win as they got tired.


A few cool happenings
: caught 3 scores in a row that all got called back... kinda cool, obviously annoying, decided to go for an in cut on the 4th chance, shoulda gone for the score again to one up those bitches from gainesville.

Threw for a couple of assists, some nice hucks which was cool after not playing for almost 2 weeks

I am in a pretty good place athletically as I didn't get too tired playing for like 1:45 straight (we skipped half time and used only 1 time out collectively lol)

The ability to catch well with either hand is pretty important, i have been working on using both hands just throwing around with my brother and it was super helpful on a couple of scores where i went up and grabbed them with my left hand instead of my right

Handler on our team complimented me on an IO break flick, im pretty sure i could be the best handler on the team if that's what i had wanted to do, I'm glad i've worked on cutting though, biggest thing i've learned so far= patience is key, its actually pretty damn easy to get open just wait for your chance

Got some sweet poach D's

Couple not so good happenings: I still try to force throws a little too much especially in the endzone. Also threw a real shitty huck because I hadn't completely committed to the throw, its almost always better to throw it a bit long than short, let your man run to it. 2 turns in all is ok, but not where I want to be in the end especially cause im not handling on a consistent basis

I'm excited for playing with a real team again, the general lack of speed and athleticism on my team is frustrating to say the least, people were getting beat consistently deep which is why they were able to jump out to such a commanding lead early. Also, throwing to slower targets is annoying



Interesting things: Main handler for the other team went to Emory and said he had practiced with chain lightning which is sick. He is a nice guy and a pretty solid player that we will have to watch out for if we play them again next year, super quick and pretty good throws though not very tall. Loved running strike, so I just decided to take that away and almost give him dump throws, then play super aggressive mark, almost came up with like 3 point blocks, which is a definite meh, but forced some bad throws. Anyway, we talked about his team getting thrown out of the movie theater at regionals, that was frigging hilarious. Hopefully, we will play them at some point.

Missed a couple of chances at bid D's because the field was like running on chicken wire and i bitched out, again reinforces the idea that you really need to be aware of the terrain around you before you start playing. Whether the ground is soft in one spot and therefore hard to run through or whether it is too rough to bid on you need to be aware and play your man accordingly.
On a side note to the grass on the field sucking, the field had a major slope to it which affected both the way we forced as well as some of the game play. We forced downhill the entire time, not completely sure why, but i guess it seemed to work out, not sure if this is better than forcing the other way. Practical application of this knowledge=0 but is it kinda interesting? I think so. Also, one of the major issues I had with the slope was on a floaty throw into the end-zone where i judged my jump to catch it at its highest point but came up short because the slope took the ground out from under me, and we missed what could have been an easy score... frustrating.




Anyway, my finals are on Saturday, wish me luck. I'm really pumped for a real tournament and hopefully we will at least make the finals(we are the 2 seed) because probably the best guy I have played against this summer is on the top seeded team and I want to D up on him again and hopefully shut him down with some tournament adrenaline going. 1 comments

Niji: Weeknight Ultimate 7/27/10

I think the practice right after a tournament is when you show the most improvement, so long as you get to practice soon after said tournament. My motivation was much higher than it had been in a long while, and I played very good defense on strong players. I was definitely able to limit the range of what these players did, and in one case, was able to D an ever so slightly late throw. (It was a give and go up the line.) But that's what D is all about isn't it? Capitalizing on the slightest mistakes. Otherwise played solid defense, even followed my man well into the breakside lane and prevented those throws from ever going off. Rarely let my man get the disc on the open side, unless he followed into that space too far, but subsequently boxed me out. Got beat deep once on a curvy bladey throw and was skied by a guy a good foot taller than me. But, I was there, and had I read it better, I would have put more pressure on him, which I will be sure to do.


On offense, I was working it beautifully with CJ, whom I had trouble working with Saturday, but I guess third time is a charm. We were understanding where each other wanted it, and it worked great. I threw up a couple of bombs which were narrowly missed by CJ, but they were put with vision and to the right place, so I just need to adjust slightly for headwind and throw it slightly lower, because the placement was just right otherwise. And I think we had a considerable amount more connections than missed connections.

I've started to just put my head down and run to the spot instead of watching the disc fly, if I thought it was going to be close whether I could get to the disc or not, and it has mixed results. There are probably more times that it's allowed me to get to the spot quicker and then read the disc (which is easier) but there have been times that the wind affected the disc more than I thought and it in effect backfired. Tough.

Also, my stamina is returning. Yay.

Things to take away from other people's playing tonight:
1. The value of breaking the mark right away. If the other team is forcing line, the dump and thrower should work together to dump it off the line right away. Yoshio would capitalize by throwing it around to the dump right away. Or if I forced him upline, he would immediately hit the IO. BUT for this to happen, you need a) aware dump/front of stack and b) defenders who are poaching.
2. Thaaat's about it.
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Niji: Nittai Recap 7/8

Worst practice in a while. Even though it wasn't even that bad.

When I was playing with a bunch of the underclassmen, it was fine, at least for the first half. I was moving the disc and putting up bombs that were working fairly well. Had some really close ones that were just out of reach too. But, I started to hold on to the disc and not moving it well, which was contrary to what I told my half to focus on as well. Then things didn't go so smoothly.
Even though we had been neck and neck with the upperclassmen team, all of a sudden, we were broken 4 times in a row. Damn. I was moving the disc until this point, but since a lot of the turns were not my fault, I think I started to try to dictate the game and look for big gains, which didn't work, cuz my cutters were tired and not looking for the same things as me. Then, I held on to the disc too long, in perhaps some handler-I-know type fashion, to the frustration of myself and my teammates.

Second game, we switched the team around, and I was with two really good players with whom I had not played together with yet. But, it was even harder for me to play with them, because they would hold on to the disc a lot longer and be looking for different throws. Also, to my frustration, these players would not make the cuts for me right away, they would linger on it, and then cut, which only resulted in the stall count getting higher, and me not being able to throw within my own rhythm.

In other news, I've decided to stop thinking about my offense, play as a role player, and focus completely on getting D's on intense man defense.
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Niji: Nittai Recap 7/6

Yesterday's practice went with decidedly unstable results.

I rushed into scrimmage since i was late, and started playing without doing any active warm ups or throwing, save biking a couple of km (google maps says 3.9km). This had immediate effects...

Right away, I dropped two throws to me, perhaps in a row? First point on, throw to me from the catch off the pull, and then a dump throw to me right after we got the turn back. To my defense, the first was lazered to me from point blank, and the second was thrown to me as someone was clearing out from in front of me. But, to my not-defense, I should have caught both. Obviously, the cause of these drops was an inadequate warm up and mental preparation, and perhaps the giddiness that remained from sprinting 4km through traffic on my bike. I haven't dropped a disc like that in a long time, and I was pretty pissed at myself, to say the least. This led me to commit other simple mistakes, such as rushing a throw to an in-cut and launching the disc a little too high for my receiver (another mistake I hadn't committed in a long time). But I recovered somewhat quickly, and got my head in the game. I proceeded to forget about my drops, and thus, never dropped after that.

As the first 50 minute game progressed, I started making more and more plays, which was nice. But, at first, I had committed a couple of turnovers, where I threw deep (break side) to a streaking cutter (who had beat his man by probably 5 paces at least every time) only to be poach D'd by a vigilant defender. Now, obviously this is my fault for putting it, but had those defenders been more occupied with defending their man, the result surely would have been different, too. Especially since the throws would have been easily completed if not for the poach. They were really pretty throws too... :/ Anyway, I had a chance to layout on this senior kid, which I should have done, and I rued it even more when he turned around and threw a blady flick that I forced him to throw with a lot of pressure that somehow still landed in his targets hand with 3 defenders on him. Note to self: lay out first, ask questions later. I started getting a bunch of D's deep, by positioning myself well and baiting throws to my man, as well as help D'ing by poaching.

Important point to take away from today: All my upwind hucks, most (all?) of which were flick puts worked. Perfectly. Hit my targets in stride. On the other hand, my downwind hucks, perhaps from fear of putting the disc too far, did not work as well, and in fact would end up a little too short, and a little too floaty. Now that don't make no sense at all does it? Oh well. I'll figure it out. I also had a couple of miscues to freshmen who didn't know where I wanted them to go, but then they adjusted, so its all good.

Cool new thing I did today: IO flick half-field+ in cut throw. In a ho-stack, everyone was cutting into the open side (in and out), but this left the break side wide open. So, I made eye contact with a senior cutter who had been cutting deep until then, and preemptively threw a low IO flick to the break side for at least a half field gain into that receiver, who had started to cut into it. Then I did a similar thing but with a high IO flick for 1/3 of the field, to an in-cut. Boom, roasted. 0 comments

Niji: Nittai Recap 6/22 + 6/24

Well, if you read the last post about them, you know how they are, generally. And interesting aspect they put together is that they scrimmage with sophomores/freshmen vs. upperclassmen. Kind of fun. It's a little hard to assess the way I've been playing because I'm basically just doing whatever the fuck I feel like. For the most part, it seems to be working. I've been just working the disc really quick, hitting upfield stuff by 3 or dumping it, and then getting the disc back right away if the opportunity is there. The Nittai kids trust me with the disc, so they all tend to dump to me at a low count, which makes my job easier, and I haven't really felt any pressure while on offense. I've also just been hucking it whenever, and they've been working at a surprisingly high rate. I feel like my deep throws have gotten much much better in the past 4 months. As Alan described it, I can pretty much put it wherever I want. So, I don't think I have too many turns. On defense, I've been playing pretty loose, and mostly just cutting off the most dangerous cuts. Obviously, I've been looking for poach D's at the same time, which I've been getting so that's fun too. I got one as the far handler D on the flick side (ho stack), on an incut throw. I just barely missed a D on an upline deep throw. I hesitated on the poach because the thrower hesitated on the throw, but I was close enough to get the D anyway, so I should have.


Abrupt ending, because I drifted away from this post, but yeah.
2 comments

Sean: WAFC Advanced #2

Two reverse bookends, one bookend. Two fuck ups and one game winning play. Which matters most? The play that wins the game. Cause you play to win the game, right?

Reverse bookend #1: Dont know how I turned it, but got beat break side for the score.
Reverse bookend #2: Messed up an upfield throw (SIGH), got beat deep.

The latter was the worst. Both are terrible and harsh ways to mess up. Obvious things to improve upon. Fake throws more often in order to prevent a messed up upfield throw(less pressure from the mark) and position myself better and quicker for the jump D.

Bookend #1: Near Callahan, break cut from back of the stack for the game winning score.

I say near Callahan because I D'd the disc near the endzone. Looking back I am unsure of whether I could've caught the disc in the endzone for a Callahan. Nevertheless I am glad that I hit the disc instead of catch because our team had no more timeouts left. Our offense was able to setup a calm and structured offense and the go ahead game winner followed. Decision-making in frisbee can be complex because it depends on so many variables.

Final score: 15-14 2 comments

Niji: Nittai vs. WM

Man to man top to down match up:


Speed: Nittai as fast or faster


Throws: Most of the sophomores have throws as good as AC, Almost all the seniors have better throws than AC, at least several probably have about the same ability as I do but have different throws.


Quickness: all or most are as quick or quicker than me


Ups: WM is better in the air in a man to man match up


Strategy: Hard to say. The older players are just kinda fucking around and they're missing a few key players.

Both Alan and I agree that as far as players go, they have the potential to be better than WM but they have no coherent strategy and throw it away far too often. If the top five players from Nittai played with WM, they would immediately make an impact. Moreover, they would be easily amongst the best players on the team, especially if they learned our system and played into it.

And for being so athletic, they don't play defense *that* well. But again, something that can be worked on.

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Sean: WAFC Advanced #1

First game with a new team. Mainly older players. Not too many standouts. Handling core is weak. Our women are strong. I believe that I need to become a handler for the team after losing the game 12-8. Our captain has his head in the right place, firm yet not overbearing. This league will be fun!

One assist, three scores. No D's. One turn (early on, again).

Played as a cutter for the entirety of the game. When I got the disc I took a quick look up field followed by a quicker dump. Basically it for most of the game for me, offensively. When I got to the endzone I cut without thinking about it, looking for holes. This reflex didnt serve me in the area between bricks so much. Part of it was due to my indecision and another part due to a weak handler-cutter relationship. By this I mean they havent played enough with me to understand what I do. This will come with time, but it will come quicker if I am more decisive about cutting.

My assist was pure luck. Their teams best player against our teams fastest woman. He thought it was out the endzone, but she kept with it, perfectly timing her jump to just barely toe it in. She saved my ass and taught me a lesson: never stop attacking the disc, even when against great odds. Flick huck by the way. It slowly floated up, not sure if it bounced or not but it was certainly a low release so some bounce might have come into play.

I got broken way too often. Overconfidence in the mark and my fellow defenders. I'll play more conservative. For some reason I covered handlers most of the time. Their handling core was experienced and quick. I tried to force them to cut a certain way, which they would do, but then immediately cut where I wasnt expecting, where I didnt want them to cut. The way to improve upon this is quickness and experience. Really concentrate on staying on the balls of my feet.

I want to play defense more. Need to work on my body position and forcing my cutter to go where I want him.

If my man poaches off of me, cut deep immediately.

As usual, I want to get back on the field. Couldn't happen sooner. 9 comments

Bobby: Summer League- 6/14 updated

First time playing ultimate in over a week, damn it feels good. Been busy lifting boxes all week, annoying and painful: my back was bugging me all game and I am out of shape from where I want to be due to this, I don't mean to make everything a lesson but physical fitness and well being are vital to be most effective when you play, make sure to take good care of yourself to stay in prime ultimate condition. Otherwise, it was a great game, we played easily the best opponents we have played so far this summer season, they worked the disc well and had a lot of experience/a couple of them were wearing the same college jerseys, it always helps to have experience playing with people. We definitely had the advantage physically though which lead them to run a strong defense that i'll talk about later. We ended up winning a hard fought 15-13 game.

Not too much interesting going on for me today offensively, played very consistently mostly of my catches were on in cuts, only had one turn which honestly should have been caught also threw 2 assists and one score. One thing that worked particularly well on a deep cut was that I started to clear in then busted deep again, kinda like a little stutter step, worked well and burned my man really easily

We played a different type of zone than I'm used to today which was a 3-3-1, kinda interesting basically you have the 3 front men in the cup with one of the side guys switching off to the mark (force middle so when its on the sideline the man who would be guarding the up line part of the cup is the mark and forces towards the 2 remaining members of the cup). Then there is the next three with the 2 on the outside playing as wings pretty much like in our zone where they play the area and pinch in to cut off the field but kinda play man within their zone (our wings were not very strong which weakened the effectiveness of our zone. In the middle is what they were calling the shallow deep, its basically his job to cover the over/through the cup throws and the position of the offensive zone players is relayed to him by the deep-deep who does the same as our 6 and guards against the huck, I played the deep-deep which was really fun as there were d chances all over the place I think I had like 5-6 in our zone defense (like 3 more playing man with a few damn close misses on bids), not sure how this style of the zone matches up with the one that we run definitely seemed to work well though despite the lack of wind, though much of this can probably be explained by the general lack of coordination that a summer league team playing in their 3rd game is sure to experience, can you offer your thoughts niji?

On a funny/weird note, my team calls me either monster or animal cause of my play its pretty flattering i guess but i cant really take it too seriously, its kinda funny how the quality of play in college is so high

Finally got a semi point block (hand) wooo, barely fouled the man though so i guess it doesn't really count, but im definitely improving my mark, in fact you might say it has improved markedly, its all about intensity (make sure not to over commit though) in the past I definitely treated it as a little bit of a break, that is just inexcusable

The other team played a defense that worked remarkably well by forcing no hucks on the mark and then forcing us out on cutter d, I think apart of this d's success was our team's inexperience in some ways but they also had some inexperience so I feel like its porbably relatively easy to run, also I know we ran it a few times last year, but i definitely think we should in the future

We started doing the same thing at one point and it definitely worked quite effectively, though I don't like that style of defense as much as this made me realize that the way I play defense is that I try to react more to what the thrower is trying to do than my man (while still keeping up with my man) therefore I always like keeping the handler in my field of view, I think this tactic works pretty damn well for the most part i guess sometimes I can tend to lose my man a little, you guys want to elaborate on how you most effectively play defense/the potential weaknesses of mine? 3 comments

Sean: Wendigo Tryouts 6/2

1) I almost passed out after warming up. I felt like i had just given blood. I sat out for awhile, missed the first and only drill. This all happened because I didnt get enough sleep, eat well or drink enough water beforehand. Never gonna make that mistake again.


2) On one turn (which I caused) I spent time regretting rather than getting into position to make the D. Essentially, reverse bookends. No fun at all. Next time transfer the intensity of regret into defensive intensity. I wouldve gotten the D if I had made the transition to D quicker.

3) So after turning the disc over twice, I came back and scored the next six of eight points. Almost all on D I believe. The points that I remember scoring on were the result of two things: 1. The beloved S-cut 2. and more importantly, positional awareness. Immediately after a turn, pivot towards the crowded space then cut towards the open space. Easy as that. Another time I was out of position behind the handler in a vert stack in the endzone. I sprinted to the front of the stack. No one was cutting from the back so I continued to sprint to the force side for an easy score. On a different point many of the opposing team clustered toward my handler because they were following their man in on an in-cut. I quickly cut deep for the score. All about positional awareness.

4) Starting to cut before the disc is in catches the defender unaware much of the time.

5) It is hard to put much else down because the team captains for Wendigo taught me a new offense: "Colorado Offense". As you might be able to glean, one of the captains recently graduated from Colorado Mamabird.

The offense is a hybrid of every defense we know at WM. Iso, vertical and horizontal.

There is a strong side of the field and there is a weak side of the field. On the strong side there are two iso's who take up all of the cutting space on the field. Their cutting works much like the 2 and 3 (middle guys) in a horizontal stack in that one man cuts in and another cuts out. On the weak side three players setup vertically, hugging the sideline in order to give the strong side room to cut. Only when a strong side cutter calls "fill" does a weak side cutter recycle into the cutting space. Theoretically a strong side cutter could cut forever because of this.

There is one handler in the middle of the field slightly behind the weak side stack, which is slightly behind the strong side cutters. A dump is 10-15 feet directly behind the handler. Rarely does he come into play. Same with the weak side. In a perfect world all disc movement is carried out by the handler and the two strong side cutters. Three guys.

Strengths: TONS of cutting space. Players who need rest in a game long and point long sense get to rest as dump or weak side cutters. If your cutters are really good, the point is over quickly. The best defensive players on the other team get tired out quickly.

Weaknesses: If your strong side cutters suck at cutting, the offense falls apart quickly. Chemistry between these cutters and the handler is a must.

Got to play this defense for two hours, not enough time to truly evaluate it. Regardless, it seems to have strong advantages. Something our team should experiment with next season.

I asked one of the captains about what I should do better next time. All stuff I have heard before, but as the Hagakure says never shun an elders advice even if you have heard it time and again. Don't round off cuts and work on throws. I thought I learned all this stuff awhile ago haha. An ongoing process for throws. Not so much for rounding off cuts.

6) Put a huck to space in which the cutter to run onto. Try not to throw the disc directly over the cutter, the one place he cant get it.

7) Having trouble with my flick lately. Tends to bounce. Experimenting with the grip. Throw it flat stays flat!

Might join two leagues (Advanced and Rec) and a club team this summer. The cost of traveling into DC a four times a week is a consideration though. Meh.




5 comments

Bobby: Summer League- 6/2

Finally got to play some real ultimate today for the first time since regionals, it was pretty awesome, took a bit to get back in to the swing of things but going into half and afterwords I asserted myself into the game and began kinda dominate on both sides of the disc, I'm pretty sure I am the best player on the field for my team and we aren't a bad team; this is definitely a nice feeling, I'll have to use this opportunity well. Anyway, we won 15-6.

Some quick things that I'm gonna write down real quick before I head to bed, I will come back to this and expand on it later.

1) I threw a bullet flick for a score today which was the best option at the time, which reminded me there is a time and a place for almost every throw and working on developing all throws is an important goal

2) I wanted to work on cutting so I kinda didn't speak up when they asked if I could handle (probably a mistake) but I'm pretty sure that I have some of the better throws on the team so I'm gonna speak up for next time, I should try to step into the handler role a little bit while I'm playing with this team, also shows how much you can improve throwing if you put the time in, as there were people who had been playing for more than 7 years that I had better throws than

3) I kinda realized how incredibly important athleticism is for cutting, I am definitely one of the more athletic people out there on the field and I was able to cut rather effectively, need to continue to build this up especially on my direction changing

4) If I bid a step earlier and make the first step to try to make a play a second earlier I will start to come up with a lot of plays, bidding is a ton of fun but it still sucks to just miss. In general decision making and my first step needs to be just a little bit faster, when the game slows down you need to think about what your doing, but the second action begins you need to put this behind you and just react.

5)A bit of a side note, I need to try to remember how I was pulling today as I started to put some really good air underneath them and we were able to get down to our men before the disk even dropped a lot of the times, which is truthfully an amazing advantage

6) My mark was actually pretty decent today, kinda went with a new approach of jumping around a little bit and trying to distract the thrower also i took a half-step back, seemed to work to some degree and the extra motion that I was making definitely made me quicker on my feet, something to work on is knowing when to use different kinds of marks on different throwers

7) Concerning your last post Niji i realized that one of the best ways to get others to play with more intensity is to have intensity yourself, it is awesome to see the entire team pick up their game a little bit after you make a sweet bid or a great throw you can communicate the need for intensity with actions almost as well as with words

8) I feel like there is a way that everyone should be able to talk about the game while in a game, for now I will call this captain speak. Basically in my view it is either when you are just intense enough about the game so that you keep everyone focused or you are able to keep the team loose while not distracting them from the game at hand, but the best of this is when a person can do both and know which of these approaches to go for in different circumstances in games. This is something that I want to develop personally, as having the ability to keep the team in the game through talking to your team is a vital aspect of frisbee and is something everyone should work on.

On kinda a random note, any frisbee that isn't William & Mary frisbee (all of it) for me right now is practice and although I want to win just like in practice I treat it like practice in a lot of ways. It is important in frisbee to set your priorities and goals and then work towards them, mine being making myself better so that I can make W&M frisbee better next year, this should be the goal of all members of the team this summer.

Also a bit of house keeping here, I don't know how to title these so that its easier to tell whether whose it is just by the title, cause if we are all writing about summer league/practices once school begins again it may get confusing... thoughts? 1 comments

Thoughts on Pickup Game- 5/23

A few thoughts from my first game of pickup for the summer:
We had only 12 to begin with so we played savage 6's for the first 7-8 points, needless to say i played all of about the first 12 points that we played with very little down time, i was disappointed that i got quite tired after these points and my ability to make plays was decreased for the rest of the game, i guess this is somewhat expected considering i haven't played in about 3 weeks but i would like to improve my stamina and maybe learn to conserve energy more effectively, tips for this- remember to eat and drink before playing/ bring snacks and water as my lack of doing these obvious things definitely did not help. On another note, we ran a really sloppy vert for the most part (not wholly unexpected for a pickup game) and I found cutting to be challenging without a structured stack due to lanes being clogged, this really enforced the importance of having a structured stack

Good to take away from the day-
Threw some really good flick hucks, some that i thought were good were unfortunately not caught I'm assuming its because it was a pickup game
Threw a really good backhand huck for a score.
Worked on my fakes and break mark throws and definitely felt some sort of improvement as the game progressed
Played pretty good defense (on a random note I was called out for bodying up on a strike cut)
Made good short throws and dump cuts, played relatively good handler
Realized the extent of my improvement over the course of the year in both throwing, cutting, and defense playing against players that were not on a collegiate level as i was able to dominate the game until i became fatigued

Things I still need to improve-
My mark is still kinda shaky (though macked one or two, need to work on being lighter on my feet, got semi-broken a few times
better decision making with the disc, threw away too many discs of throws that i did not need to make; make sure communication has been established before throwing
Remember the rule of thirds

A lot of these observations are a bit basic but still vital to improving my ability on all levels going forward, furthermore pickup games are obviously not the place to improve on a lot of aspects of the game as hard man D and cutting deep are quite a bit easier due to an overall mismatch in athleticism. 0 comments