Showing posts with label pickup. Show all posts
Showing posts with label pickup. Show all posts

Niji: Tuesday Night Pick-Up 09/07/10

Today I showed up with 45 minutes of pick-up to play. This, in turn, made me play a lot harder than usual, and was probably good for me. I played the best D I've played in a while:

I had poach D after poach D, as well as many D's on my man on in-cuts.

The down-side to my playing was that I would go and play help defense when the disc is near the endzone and there was a wide open open-side cut, which was good because it prevented the easy score; Obviously, that left my man wide open, which was utilized more than once. Aw shucks.

So what should I do in this case?
I'm not sure. I'd be much more frustrated if the other team scored on an easy open side cut, but it sucks to help out in that situation, and then get pwnd for it. In a perfect world, this wide open force side cut would never be open, and in an almost perfect world, who ever I am picking up for will pick up my man. But sadly, we don't live in either. :/

Another mistake I made was a huck from Yoshio to me. I burned my man deep, but Jei poached in on the throw. I could have jumped early and gotten the disc, but since I wouldn't have ended up in the endzone, I decided to divert my run to box Jei out and milk the disc into the endzone. This resulted in me slightly misjudging my run, and I set myself up for a very difficult catch, and missed the catch. Embarrassing.

Bulleted a couple of my IOs. Definitely a sign that I need to be throwing more.

Playing O was eh. Alright, but nothing stellar. I get frustrated when I'm open but people don't hit me. But its just pick up.
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Sean: Pickup 6/8

Context: high school friends, only two knew what stack was. Therefore it was unstructured pickup.


My main goal going into this game was to concentrate on placement of hucks. Sadly, I was not able to practice this because my teammates stood in the endzone, hands waving. Instead, I practiced what some call "taking over the game". This means I attempted to touch the disc more than any other person, working the disc up the field purely through my effort. Few hucks, almost all give and go's. It worked really well. When I started to call for the disc right after completing a pass, people on my team quickly realized i meant business and do whatever the hell say. And they did. Hooray.

"Taking over the game"allowed me to practice quick handler movement, whether strike or dump. The first cut worked about 80% of the time (due to defensive inexperience). When it didnt I played the indecision game. Something to work on for next time: if the first cut doesnt work clear out (in an ideal and organized game) or quickly setup another cut.

I got my pulling practice in today. I have a better feel for it now. To me, it no longer feels like a huck. Its a different throw now. My grip is much tighter. My body movement is aggressive and methodical, not full of finesse and quickness like a huck. My approach to where I throw the disc is different now too. How I pull a disc is similar to how Richard Hamilton free throws:

http://www.youtube.com/watch?v=mttHlV1WjMk&feature=related

I do not step out like he does, but I set posture and run up for my pulls in the exact same way. My hope is that my consistency increases due to a routine much like Hamilton's.

And I had two sick flick pulls. I'm looking at you Bobby.

Got nailed in the kidney today as I got a D. Hurt/s like hell. Pissin' blood tonight beeches. The kick who tackled me in the kidney traveled big time on a huck assist. Pisses me off. I called travel, but no one cared haha. That's good 'ole pickup.

If this same group of people do this again, I am going to try to teach them a ho stack so I can have more fun. Not gonna teach them a vert. Thoughts on Hofense over vert? Might not work because only 12 people showed up. Hard to do a Hofense with six people.
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Pickup is Shitty- 5/28

Basically, I played in a really shitty game of pickup yesterday, good news is i got my brother playing for the first time, and although the vert stack we were running was complete shit he realized how cool real frisbee could be, now i just need to teach him to play cause he honestly kinda sucks (not an indictment of him, he just started, definitely could have some potential and hes starting far earlier than a lot of people). There were a few cool things to take away from the game though

1) Don't play too far off of your man at the back of the stack even if you can beat him in on an incut to either side from where you are. I realized this as this guy threw up a 50 yard hammer bomb that connected just in front of the goal line and was indefensible from where I was standing, i haven't seen this throw before and it was impressive to say the least and although im not sure most people could pull it off its something to be wary of, a break backhand huck could probably achieve the same effect

2) Had a SICK poach bid D at chest level in the endzone it was awesome, a guy said, "that was inspiring" haha sorry to brag but its a funny story i think maybe you needed to be there, on other bids i needed to bid just a step earlier need to readjust my mindset on how far i can get extension/explosion through the disc

3) People kept commenting on my speed which was nice, but i was neutralized in a way by an inability of my teammates to throw big hucks so i couldn't cut deep and people not clearing out was pissing me off, i could get open underneath at will if noone was in the way but the level of disorganzation/ lack of communication was bullshit, I prefer playing with non-noobs

4) Need to work on getting a quick read on the disc when playing D and retreating on a huck

5) My Mark still sucks a big one

6) Want to face better opponents as I could break the people in this game at will/ was getting lazy on in cuts and got run through when i stopped coming in

7) Better concentration needed too many stupid throws and dumb ass drops

8) Left this for the last cause its the most important thing I got from the day, I got to experience the world through Niji's eyes a little as I had NO cuts coming for me the entire day kept looking for hucks and noone ever gave me that cut which was awful (finally just threw one away in frustration) also like no in cuts, it is very challenging and frustrating to play handler when no cuts are coming, keep this in mind next year

Now for a quick question to our venerable Sensei: Is cutting deep on the breakside out of the middle of the stack if the lane is open a good idea? I feel like in general as it can cause confusion if the other team switches leading to poaches and your man will not be expecting it 4 comments

Thoughts On Pick-up/Practice 5/27

Um.


Marks: people's marks suck. IE, its way too easy to throw through a mark.
- Point to take away: A team that prides itself on its marks will give opponents a really tough time. Really stress the importance of a good mark; it'll pay off.

Fitness: Mediocre, somewhere in between not wanting to hurt my knees and not being in shape, I'm taking it too easy on myself. Push myself a little harder. Also, playing good defense and shutting my man down for the first 4, 5 seconds doesn't count. Don't rely on the mark to let me play lazy. Smart does NOT = lazy. That being said, I was doing a good job of anticipating and choosing some points within the flow of the game to make some plays. Being able to make plays when I choose to felt good.
- Point to take away: Smart never equals lazy. No matter what.

Throwing/decision-making: Pretty good for the most part, only had one or two turns because of a throwing error. One turn on a miscommunication, one turn throwing deep. One huck went way farther than I intended, but still hit my man in stride. Otherwise, on point.
- Point to take away: Focus.

Offense (cutting): Good overall. Never had trouble getting open.

Defense: Just play harder. "Go for it!" mentality is lacking. Aka, too close to too many D's to not get them. One extra little push.

Quick movement: When McCoy, Ted?, and I were moving the disc, we worked it beautifully. Why? Quick movement of the disc. We never lingered on any one cut/cutter for more than a second or two. Defense never had a chance to even set up a mark, let alone get close to a D. This worked because we all saw where each of us were cutting and anticipated where the next open space would be, making it so that we all had easy options to throw to, while never clogging each other.
- Point to take away: Quick decision making + quick cutting to adjust to the quick movement + awareness/anticipation = flawless offense.

Deep balls: Experimented a bit with juking out my defender. If the disc was coming in a little slower and a little floatier with my man right on my heels, I would pretend to set up my jump a second earlier than I actually was going to, and thus, slowed down my man who also would try to set up his jump. Then, I'd just run under it for the easy catch.
- Point to take away: Little tricks can make it easier for you on offense: You don't necessarily need to play a disc straight up and sky your defender.
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Pickup, 5/26

Finally relaxed a little. When that happens for me I play happy and efficient. Woot


O:

Cutting was irrelevant. The only cut that comes to mind is where I baited my D deep then cut in fast. My fake deep pushed at least two defenders deep, with no one to cover haha.

Handler movement was nonexistent.

Throwing. Got point blocked, thoroughly. Bleh. After that I threw fakes when the mark was straight up. It worked. As for the throw....well yeah haha. The few flick hucks I put up worked great. The backhands were mediocre. They had the distance every time though. The angle and positioning (in relation to the receiver) is something I can work on. Dont put it right over their head, and bank it into their position.

D:

Yay I got alot of D's. I learned to be patient with blade-y flick hucks and boxout the receiver. Worked like a charm. Got a bunch of poachy d's too. Got bored of playing man/being put on a jogger so I began to experiment with blatant poaches. Didnt work so much haha. Better to appear to stick to a man then poach from there.

Never let up whether horizontal or vertical.

Pulls:

Ehh. Too IO but I got the distance. Woot.
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