Raw Stuff: Reaction to Coaching
I can't sleep; too much ultimate on my mind.
Labels: inspiration, judging potential, Niji, reflection, team personality
I can't sleep; too much ultimate on my mind.
Labels: improvement, Niji, practice
So as of late, I feel that I've hit a plateau as far as improvement. This is obviously frustrating, and my initial reaction was to just blame it on the lack of ultimate (and players to aspire to play like). But this is nought but a rationalization: As always, the answer lies in no other than myself. Moreover, I feel that I played the worst ultimate in recent history last Sunday.
Labels: growth, improvement, Niji, offense, practice, throwing
I was talking to a Japanese women's player, and she mentioned that American teams in general don't touch the disc as often in practice compared to Japanese teams. Basically, American drills are focused on certain situations and the application of set plays than getting a high number of touches. I thought about this and I would have to agree.


Labels: Niji, offense, strategy
So last week, we played a team called Peach, which extensively used zone. In fact, they never went man if they could help it, and frustrated our o-face. Obviously, this would have been avoided, had we practice more together, and knew who would do what against a zone. But alas, this was not the case.
Labels: defense, Niji, strategy
Re-post (excerpt):
Nick Hargreaves: Just some preemptive advice: watch your man's eyes and hips. I don't know if you've ever noticed but when I'm playing D I hardly ever look at the disk. I always stay right on my man's hip and look him right in the eye. I also love to keep a hand on his back/hip, it helps you know where your man is at all times, even if you're looking at the disk.
Interesting point about watching hips and eyes Nick! I definitely agree that this is a great way to play shut down defense, and is a very necessary component in the overall scheme of defense.
In response to that though, I would recommend that you try to be more aware of where the disc is as well as who has the disc. This way, you will be able to:
a. anticipate the next throw which lets you
b. anticipate the next cut as well as
c. play help defense.
This way, you can play smarter and not fall for cuts that wont lead to anything, e.g. if the thrower is looking dump, there's no need to stick to your man like glue on a deep cut. In fact, in this case, if you do, then a smart cutter will short-change that deep cut and cut in dark side, which will be a perfectly timed continuation off of the dump-swing, leaving you miles behind.
My favorite example is a vertical stack in front of the endzone:
The disc is on the trap-side (let's say force flick), and is being dumped and swung all the way across the front of the end zone. A smart defender will see this happening, and *switch positions* to shade in the *dark (break) side* to stop the easy IO or around backhand throw for the score. Obviously, the further the disc gets to the dark side, the more you should shade in towards the dark side. In fact, is the disc is all the way on the backhand corner, and the stack is in the middle, then I as a defender, would 100% be standing on the break side on my man, i.e. as if the force were backhand. The point is that at this juncture, the IO flick or the around backhand is pretty easy to put (especially since there is a high probability that this person is a handler), so you want to force a much harder throw (like a blade-y flick to the opposite corner) rather than give up the much easier IO flick score.
Again, you must quickly anticipate and switch positions before the disc is swung back to the force side, because if you are caught in this position, then the obvious result is your man taking you force side for an easy score.
That being said, there is a time for both methods of defense. In my opinion, no player is complete without both, and the best way to utilize these strategies is in tandem. Mixing it up and doing both (many times within the length of a point) will definitely make you guys monster defenders.
0 comments
Labels: Niji
Labels: Niji, pickup, reflection
Today I showed up with 45 minutes of pick-up to play. This, in turn, made me play a lot harder than usual, and was probably good for me. I played the best D I've played in a while:
Labels: how-to, improvement, Niji, throwing
Now, I've probably heard this next phrase more than any other question I've been asked concerning ultimate: "My flick (huck) is blady, wompwomp lolz how do I fixxorz it?"
1. Slow your motion down: you're probably rushing the throw.
Remember: You want minimum effort for maximum output
Also, when you rush a throw, all hell breaks loose and your form goes to poop. Like the above visual.
2. You're probably (definitely) turning your hand/arm over: i.e. make sure your arm motion slices through parallel to the ground. Imagine that your hand is like a blade cutting through let's sayyyy a cucumber. If you turn your arm over mid-slice, it probably wouldn't work out so well would it?
- The Important Point: Make sure your palm is facing up the whole time. Yes, even during the follow-through.
At this point this-Bobby-Corroon-who-shall-not-be-names said something to the effect of, "Wompn00bsauce I don't think I do that, that much at least, I'mma n00b."
To which I said, Bobby, trust me, you are 100% doing that or else it wouldn't turn over.
"Well look at it this way: Every time the disc turns over, your hand definitely has turned over...
Otherwise it wouldn't have."
Moral of the story?
STFU and learn.
Cool?
Cool.
3. Your elbow is probably too close to your body. Figure this one out on your own. Or don't.
4. Wind up is too big. n00bs of the first class all do this: HUGE wind-up, so little follow-through. Kinda like how they "mack" on girls. Aka, they've got no game. When fixing your flick, or any throw in fact, pay attention to your wind up. This affects the way the disc flies more than anything else, unless you have a giant ravenous grizzly bear with lazer beams and grenade launchers on auto-fire chasing you in tornado-level winds.
5. Start the throw more IO. IO for your n00bz means: inside out. And if you don't know what that means, grow a pair.
Not These.
But these.
"e.g. remember the pictures of me throwing against alabama?
it looks like the disc is too IO and going out of bounds at first
and then, nope
Labels: how-to, improvement, Niji, offense, practice
One of the things I pride myself on is getting rid of the disc as fast as possible. Though I am still not mature enough of a player to always heed by this, as long as I am playing with players I am comfortable with, the disc rarely stops in my hands. In fact, one of my biggest pet-peevs in ultimate is someone holding on to the disc for no reason.
Labels: growth, Niji, recap, summer league
Played really beast today. At least on offense.
Labels: Niji, recap, reflection
I think the practice right after a tournament is when you show the most improvement, so long as you get to practice soon after said tournament. My motivation was much higher than it had been in a long while, and I played very good defense on strong players. I was definitely able to limit the range of what these players did, and in one case, was able to D an ever so slightly late throw. (It was a give and go up the line.) But that's what D is all about isn't it? Capitalizing on the slightest mistakes. Otherwise played solid defense, even followed my man well into the breakside lane and prevented those throws from ever going off. Rarely let my man get the disc on the open side, unless he followed into that space too far, but subsequently boxed me out. Got beat deep once on a curvy bladey throw and was skied by a guy a good foot taller than me. But, I was there, and had I read it better, I would have put more pressure on him, which I will be sure to do.
Labels: communication, decision-making, improvement, Niji, reflection, tournament
I went to my first open tournament in Japan.
Labels: inspiration, intensity, Niji
Never give up, never surrender.
Labels: growth, homework, improvement, Niji
Sockeye vs. Revolver (WUCC Open Finals)
Worst practice in a while. Even though it wasn't even that bad.
Labels: drops, Niji, practice, recap, warming up
Yesterday's practice went with decidedly unstable results.
I rushed into scrimmage since i was late, and started playing without doing any active warm ups or throwing, save biking a couple of km (google maps says 3.9km). This had immediate effects...
Right away, I dropped two throws to me, perhaps in a row? First point on, throw to me from the catch off the pull, and then a dump throw to me right after we got the turn back. To my defense, the first was lazered to me from point blank, and the second was thrown to me as someone was clearing out from in front of me. But, to my not-defense, I should have caught both. Obviously, the cause of these drops was an inadequate warm up and mental preparation, and perhaps the giddiness that remained from sprinting 4km through traffic on my bike. I haven't dropped a disc like that in a long time, and I was pretty pissed at myself, to say the least. This led me to commit other simple mistakes, such as rushing a throw to an in-cut and launching the disc a little too high for my receiver (another mistake I hadn't committed in a long time). But I recovered somewhat quickly, and got my head in the game. I proceeded to forget about my drops, and thus, never dropped after that.
As the first 50 minute game progressed, I started making more and more plays, which was nice. But, at first, I had committed a couple of turnovers, where I threw deep (break side) to a streaking cutter (who had beat his man by probably 5 paces at least every time) only to be poach D'd by a vigilant defender. Now, obviously this is my fault for putting it, but had those defenders been more occupied with defending their man, the result surely would have been different, too. Especially since the throws would have been easily completed if not for the poach. They were really pretty throws too... :/ Anyway, I had a chance to layout on this senior kid, which I should have done, and I rued it even more when he turned around and threw a blady flick that I forced him to throw with a lot of pressure that somehow still landed in his targets hand with 3 defenders on him. Note to self: lay out first, ask questions later. I started getting a bunch of D's deep, by positioning myself well and baiting throws to my man, as well as help D'ing by poaching.
Important point to take away from today: All my upwind hucks, most (all?) of which were flick puts worked. Perfectly. Hit my targets in stride. On the other hand, my downwind hucks, perhaps from fear of putting the disc too far, did not work as well, and in fact would end up a little too short, and a little too floaty. Now that don't make no sense at all does it? Oh well. I'll figure it out. I also had a couple of miscues to freshmen who didn't know where I wanted them to go, but then they adjusted, so its all good.
Cool new thing I did today: IO flick half-field+ in cut throw. In a ho-stack, everyone was cutting into the open side (in and out), but this left the break side wide open. So, I made eye contact with a senior cutter who had been cutting deep until then, and preemptively threw a low IO flick to the break side for at least a half field gain into that receiver, who had started to cut into it. Then I did a similar thing but with a high IO flick for 1/3 of the field, to an in-cut. Boom, roasted.
0
comments
Labels: cutting, improvement, Niji, offense
As a cutter, you must always be dangerous.
What I mean by this is that one must be scoring deep, catching stuff under in positions where one can destroy a defense. Essentially picking holes in the defense....
In order to do this properly, you must cut to places where the handlers want you to go, cutting to places where the defense doesn't want me to go, cutting to places that make the handlers realize where they should be throwing.
The role of a cutter is to bring the potential out of a handler, to bring the best out of a handler.
Labels: Niji
So I went through all the posts, or almost all of the posts, and added the useful labels so that you can look at relevant posts more easily in the future.
Labels: Niji, recap, reflection
Well, if you read the last post about them, you know how they are, generally. And interesting aspect they put together is that they scrimmage with sophomores/freshmen vs. upperclassmen. Kind of fun. It's a little hard to assess the way I've been playing because I'm basically just doing whatever the fuck I feel like. For the most part, it seems to be working. I've been just working the disc really quick, hitting upfield stuff by 3 or dumping it, and then getting the disc back right away if the opportunity is there. The Nittai kids trust me with the disc, so they all tend to dump to me at a low count, which makes my job easier, and I haven't really felt any pressure while on offense. I've also just been hucking it whenever, and they've been working at a surprisingly high rate. I feel like my deep throws have gotten much much better in the past 4 months. As Alan described it, I can pretty much put it wherever I want. So, I don't think I have too many turns. On defense, I've been playing pretty loose, and mostly just cutting off the most dangerous cuts. Obviously, I've been looking for poach D's at the same time, which I've been getting so that's fun too. I got one as the far handler D on the flick side (ho stack), on an incut throw. I just barely missed a D on an upline deep throw. I hesitated on the poach because the thrower hesitated on the throw, but I was close enough to get the D anyway, so I should have.
Labels: Niji, recap, reflection
Man to man top to down match up:
Speed: Nittai as fast or faster
Throws: Most of the sophomores have throws as good as AC, Almost all the seniors have better throws than AC, at least several probably have about the same ability as I do but have different throws.
Quickness: all or most are as quick or quicker than me
Ups: WM is better in the air in a man to man match up
Strategy: Hard to say. The older players are just kinda fucking around and they're missing a few key players.
Both Alan and I agree that as far as players go, they have the potential to be better than WM but they have no coherent strategy and throw it away far too often. If the top five players from Nittai played with WM, they would immediately make an impact. Moreover, they would be easily amongst the best players on the team, especially if they learned our system and played into it.
And for being so athletic, they don't play defense *that* well. But again, something that can be worked on.
0 comments
Offhanded Scoober - Design by Canvas Art | Blogger Template by Blogger Template Place & Blogger Tutorial