Showing posts with label throwing. Show all posts
Showing posts with label throwing. Show all posts

Niji: Number of Touches

I was talking to a Japanese women's player, and she mentioned that American teams in general don't touch the disc as often in practice compared to Japanese teams. Basically, American drills are focused on certain situations and the application of set plays than getting a high number of touches. I thought about this and I would have to agree.

(Kind of like Soccer.)

Drills run at WM are a good example; there are very few drills that focus on getting a high number of touches and throws. Even the ones that do are hampered by the fact that you have a lot of wait time. My friend even related this to the difference in the way Japanese players develop their throws versus American players. While this is a little iffy, the point that catching and throwing 5 times more would make you better at catching and throwing seems to be fair.
More Touches! (actually those are iPhones but we can pretend)

So, what can be done? The answer is elegantly simple: Just more run drills that involve more throwing and catching per minute. One such drill is where you are in groups of three, and basically do the box drill, just with 3 people. (this is also a great warm up drill) 10 flicks to the open side, 10 io flicks, 10 open side backhands, 10 io backhands, 10 hammers, and adjust cuts to make sense.
Basically, this is part of the puzzle of how to develop players faster that I've been overlooking.

So, what I would recommend, is getting drills that focus on touching the disc often and quickly (with actual catches and realistic throws). I think that it would especially help if captains would take a moment to explain what is being accomplished in each drill, and what skills one is supposed to glean from each. This will help players focus on what they are doing, as well as actually help improve players, rather than drills just being a glorified and prolonged warm up.
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Niji: My Flick is Blady, What Do I Do to Fix It???

Now, I've probably heard this next phrase more than any other question I've been asked concerning ultimate: "My flick (huck) is blady, wompwomp lolz how do I fixxorz it?"


Why? Cuz every n00b ever always has the same problems, unless you're Asian like me, or have big balls like Alan.

Tonight I just broke it down for my good friend Bobby Corroon, who shall not be named.

Basically, if your flick looks like this:


These are probably, definitely, the reasons why:

1. Slow your motion down: you're probably rushing the throw.

Remember: You want minimum effort for maximum output

Also, when you rush a throw, all hell breaks loose and your form goes to poop. Like the above visual.


2. You're probably (definitely) turning your hand/arm over: i.e. make sure your arm motion slices through parallel to the ground. Imagine that your hand is like a blade cutting through let's sayyyy a cucumber. If you turn your arm over mid-slice, it probably wouldn't work out so well would it?

- The Important Point: Make sure your palm is facing up the whole time. Yes, even during the follow-through.


At this point this-Bobby-Corroon-who-shall-not-be-names said something to the effect of, "Wompn00bsauce I don't think I do that, that much at least, I'mma n00b."


To which I said, Bobby, trust me, you are 100% doing that or else it wouldn't turn over.

"Well look at it this way: Every time the disc turns over, your hand definitely has turned over...

Otherwise it wouldn't have."


Moral of the story?

STFU and learn.

Cool?

Cool.


3. Your elbow is probably too close to your body. Figure this one out on your own. Or don't.


4. Wind up is too big. n00bs of the first class all do this: HUGE wind-up, so little follow-through. Kinda like how they "mack" on girls. Aka, they've got no game. When fixing your flick, or any throw in fact, pay attention to your wind up. This affects the way the disc flies more than anything else, unless you have a giant ravenous grizzly bear with lazer beams and grenade launchers on auto-fire chasing you in tornado-level winds.




5. Start the throw more IO. IO for your n00bz means: inside out. And if you don't know what that means, grow a pair.


Not These.

But these.


"e.g. remember the pictures of me throwing against alabama?

it looks like the disc is too IO and going out of bounds at first

and then, nope

its definitely going inbounds"
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